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Sites like GoodOldGames and GamersGate sell DRM-free copies of retro PC games for ludicrously low prices or at least low prices relative to the game in question. If I buy digital, I'll get to support the publishers (only) but I lose out on physical copies and prices tend to rather damn high on consoles and mobile (yes there are retro games being sold on mobile, and yeah they tend to follow similar pricing to Virtual Console and PSN). Also it just feels nice having a physical copy. In a way, it's almost no different from pirating an old game (a similar logic could apply to newer games, but that's way too dangerous for a way to think even for me), but if I buy a physical copy it's mostly to save on computer storage space and to thank the merchant for preserving their games for so long. If I buy physical it'll most likely be used so the developer and publisher will never see the money anyway.
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Whether I pirate or buy a copy of such old games is up to my discretion and even buying these old games can raise questions for me. I also subscribe to the "pirate-to-try" mode of thinking for the previous gen.Īs for two gens and more, it becomes retro to me and all sense of morality and reasoning goes out the windows. For the most part the same applies to the current previous gen as some devs can still be making games and money off of the previous gen consoles, but I make exceptions for Japanese games that will never come out in the west in their original form or at all. I just don't, not even to try a game before I buy. That said, I don't pirate current gen games. Would've been cool if all this work could get integrated into Dolphin, so that it could be one emulator for all 3 of Nintendo's PowerPC architecture similarly to how a Wii U with a hacked Wii mode gives you access to all 3 of those same consoles. Subscribe to Nintendo Life on YouTubeīelow is Captain Toad: Treasure Tracker. As you can see in the video below it's running surprisingly smoothly - some are claiming to be averaging around 50fps on their PCs - albeit with faulty lighting and a likelihood to crash. Version 1.4.0, released this week, perhaps claims Super Mario 3D World as its biggest landmark improvement. Though the emulator is still a long way from being a legitimate threat to Nintendo's system, it's still surprising how a matter of months have seen builds move from returning frozen screens to functional gameplay. In any case, progress has been startlingly quick from a technological perspective. Often these fan-based projects take years to come together, but in this case there have been frequent updates, perhaps helped by the similarity - in some respects - of the current-gen system to the Wii. It's hard to know what Nintendo makes of Cemu, a Wii U emulator that's been making rapid progress.